Welcome to the inaugural post of the new Utilities.Games site! Today I’ll try to cover what I have envisioned for the Utilities.Games network and bit of how it came to be.
A bit of background about me, quite simply I’m a developer. My career has been in the realm of manufacturing where I picked up minor software development skills. Over the past few years I’ve been able to hone these skills within the manufacturing industry. There have been a few personal projects here and there, things like music players and to-do lists, but ultimately I noticed I had fallen into groove in terms of what and how I developed. For those who are curious, my development stack primarily consisted of .NET Framework (VB.NET, VBA, ASP.NET and C#). There are so many other languages and technologies these days, and I want to learn as much as I can. But, like many people, I struggle to truly learn and understand new things without having a project to allow myself to ‘get into the weeds’.
Throughout my career, so far, I’ve put an emphasis on developing tools for myself and others to try to make their work lives a little easier. From automating reports, getting industrial machines to “talk to each other”, to just straight up reducing button clicks in the day-to-day tasks, I love providing useful tools to make things easier and faster.
Lately, I’ve been feeling a bit nostalgic and pulled out some of my old Pokemon games and spent a few long nights with auto-play on YouTube watching glitch videos and speed runs. It’s been a while since I really got into Pokemon, so most of my memory was fading of when/how Pokemon evolve, what/when moves they learn, and other important tidbits. Naturally, I took to the internet, remembering playing my Gameboy and DS in front of the computer with either Serebii.net or Bulbapedia open (free shout out to those guys!). But, the more I kept watching YouTube playthroughs and developing my own playthrough strategies, the more I noticed a gap in finding hands-on tools to improve your game. At this point, I knew how I wanted to knock out two Pidgey’s with one Safari Zone rock.
The purpose for this site is, and hopefully always will be, to provide interactive content that can help the user play their game better or at least more informed. Ultimately, what content is going to be more or less up to you as the end-user. For me, I get a chance to practice development every time a new idea comes along and I love it! For users, hopefully they receive a tool that they can keep coming back to for help.
Technically, as I’m writing this, we have not officially “gone live”. However, we plan to release the site on social media soon and incorporating some cost-paying ads (sorry, gotta pay the bills). Once we’re live, we hope to receive input from our users on what tools to add next (and what to fix…). This includes different game series. Right now we only have Pokemon tools, but we’d love to add more. Who knows, maybe we’ll add a Summoner’s War site, or Elder Scrolls, or Zelda site? We’ll try to leave that ultimately up to suggestions.
As a developer, I look to update often, so please bear with us if the interface changes and know that your opinion matters. If you don’t like the way an interface looks or works, or a recent change, don’t hesitate to tell us. That isn’t to say that everything will be exactly how you personally like it, but we’ll certainly strive for that.
Well, almost. I just wanted to say thank you for reading into what we’re doing and I hope that you at least appreciate what we’re trying to accomplish.