Hi! My name is Kyle and I’m one of the folks on the team behind Utilities.Games (Always pronounced utilities dot games).
The project itself was the brainchild of Trais, but when he told me about it I knew I wanted to be a part of it. So I’m here to give you my vision of what else we are planning to offer, primarily based on our passions, together and separately.
Who I Am
Well, like I said, I’m Kyle, and I am passionate in MANY things: Pokemon, Technology, Mobile Gaming, System Administration, Music, and so much more. Being asked to help out with this project was an amazing opportunity as I had many times in the past thought things like “Hey, wouldn’t it be neat if..” followed by any number of things related to passions I pursue on a daily basis. Almost every single one of those things can be featured in a place like this!
Where that Takes Us
My passions, although many align with Trais’, sometimes travel a different direction, and that’s what I’m here, right now, writing to you about. so let’s get started.
An absurdly large amount of my free time currently get’s taken up by this game. Although had I had many of the tools I had thought about wanting with the whole “hey wouldn’t it be neat if,” concept, that time spent just might have been that much more efficiently spent. Needless to say, even though there are a plethora of tools out there, my goal with this is to help garner a set of tools that I, personally, wished I had during my progression through this game. So stay tuned, you never know where this could take us.
PUBG, Fortnite, Rings of Elysium, Et Al.
Yep. I went there. These games are absurdly popular, and more pop up daily (Looking at you, BLOPS4). The concept of all these battle arena style games is the same, and in many cases, they can take advantage of the same tools. In-game speed, distance calculations, time-to-travel, Ammo-weight calculations and so much more. I hope is to create a set of tools that may provide a degree of usefulness in a way that others fall short or fail to provide entirely. I don’t plan on leaving this genre behind just yet, so let’s look forward to this, as well.
We are never close-minded here at Utilities(dot)Games (yep, just making sure it sinks in). We want your feedback, we want your criticism, and we may even want your Dank Memes. So on that note, please, leave comments below as to how YOU feel we can improve, where we can go, or if there is a super-sweet tool you think would be neat to see come to fruition.